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CG Resource » Видео-уроки » SimplyMaya
Simply Maya.Spider Modeling&Texturing


Simply Maya.Spider Modeling&Texturing
Hits: 230 author: GRIVERO 28 December 2008 Comments (3) Read more
SimplyMaya.Chef Ramsay.Caricature Modeling
SimplyMaya.Chef Ramsay.Caricature Modeling
Hits: 371 author: GRIVERO 27 December 2008 Comments (4) Read more
Simplymaya - Render Layers 101


| 90 Mb | RS |


What is a Render Layer
Create a Render Layer
Add, Remove & Select objects in a Render Layer
Hits: 697 author: harakiry 21 October 2008 Comments (2) Read more
Simplymaya - N-Cloth 101


| 90 Mb | RS |


We introduce a four part series on the basics of Maya's N-Cloth system this will cover:
The Standard Waving Flag, Solver Scale math, and the "Transform nConstraint"
A Basic TableCloth, and the "Point To Surface nConstraint".
The Basics of the "Tearable Surface nConstraint".
Ropes and Cables, and why nCloth is not an efficient choice for this use.
Hits: 670 author: harakiry 21 October 2008 Comments (1) Read more
SimplyMaya - Architecture 101


| 1,1 G | RS |


This Maya 2008 tutorial will cover basic Polygon work-flow which includes the use of Split Polygon , Extrude , Insert Edge Loop and Bevel tools to get a new user comfortable with the many aspects of modelling architecture.
Hits: 846 author: harakiry 18 October 2008 Comments (3) Read more
Simply Maya - The Pirate Ship | 1.64 GB


Simply Maya - The Pirate Ship | 1.64 GB

If you are a fan of the big sea and love old ships then the Pirate modeling - texturing tutorial is for you. This tutorial is intended for intermediate to advanced users of Maya who have a good understanding of the tools set.

You will start off the pirate ship project by creating Image planes to use as reference to achieve the basic shape and size of our ship using nurbs primitives and nurbs curves. Once we have our ship blocked out we will begin converting into polygons to start adding details to the wood on the side of the ship. We’ll be using a variety of tools and techniques such as split polygon tool, 'move vertices' as well as 'convert to Subdivisions'to have a bit more control over shaping the geometry. We will also do more nurbs curve work to create ropes that hang down from the sails. After are ship model is complete the tutorial switches to preparing the model for texturing.

We will then enter the world of UV layouts and will be using a few different options to achieve this called such as automatic map'and planar map', as well as learn how to effectively move any UVs that are overlapped using the tools in the UV editor to obtain a flat map. Once our UV's are finished and we've taken a UV snap shot we then import our snapshot into a paint program and learn how to color and hand paint the ships'surface.

Areas covered in the paint section are using layers, staining of the surfaces, as well as use of a few filters. Once we have our colors complete its off to create our bump and secular maps which creates depth to surface flaws such as cracks and adds a more realistic look.
Hits: 781 author: ben mahmoud 11 September 2008 Comments (2) Read more
Simply Maya: Jedi Starfighter Texturing | 535.84 MB


Simply Maya: Jedi Starfighter Texturing | 535.84 MB

After the model of your ship is complete, the texturing section shows you how to lay out UV's using different UV projections, as well as learn to move and sew your UV's, to get a clean flat map to paint your textures on. You can then take a UV snapshot which will be imported into PhotoShop where you will explore different techniques using layers, brushes and filters to hand paint your ships' textures.
Hits: 520 author: ben mahmoud 8 September 2008 Comments (3) Read more
Simply Maya - Shark Modeling | 77.5 MB

Simply Maya - Shark Modeling | 77.5 MB

Mike walks us through this step by step tutorial on shark modeling - done in nurbs.
NOTE: ALL PARTS HAVE NOW BEEN RE-DONE AND HAVE A GOOD SOUNDQUALITYYou will be taken FROM preparing your image to finalcompletion of the shark model.
In the shark tutorial, we go over:

* -Preparing images in Photoshop for use as image planes.
* -Using custom attributes and set driven key to create custom controls.
* -Basic NURBS modeling.
* -Creating surfaces FROM curves.
* -Attaching surfaces efficiently.
* -Patch modeling and Stitching.
* -Trouble-shooting tips.
Hits: 580 author: ben mahmoud 8 September 2008 Comments (3) Read more


$$$ для web-мастеров
Simply Maya Collection
Simply Maya Collection

This tutorial is geared for intermediate Maya users. If you're into realistic characters then this tutorial a definite. We will start off this tutorial by using image planes of side and front views. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, and then into sub'ds to define the final shapes.

When the modeling of our character is complete we move toward preparing our model for texturing. We do this by laying out the Uv's for all the separate parts of the body to make them flat so we can get a clean UV snap-shot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew Uv's. After the Uv's are finished and your snap-shot is taken we jump into a paint program to start adding color and texture to our model.

You will learn how to use layers for different areas as well as how to stain up certain parts of the body like the head and shirt for a more natural look. The last section covers how to texture a few of the nurbs surfaces of our character, such as the hair, using Maya built-in shading networks.

File Name-SMFM.part01.rar
-----------------------
Simply Maya: Low Poly UV layout and Texturing
Simply Maya Collection

In this step you will learn how to make a clean UV Map of your completed model using several different methods of laying out UV's.
After taking a UV snapshot, you will be shown how to import it into PhotoShop and learn the techniques needed to hand paint
textures using layers, brushes and filters. In addition, you'll see how to create bump and specular maps for your model.

File Name-Text.Low.Poly.Man.part09.rar
pass:bdshare.net
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Simply Maya - Ninja Warrior Modeling
Simply Maya Collection

Create this awesome looking Ninja Warrior in this step by step - nurbs - polys and sub division tutorial.
The ninja tutorial also covers modeling up the entire human head - included features such as eyes, ears, mouth and nose.
So even if you are just after a human figure modeling tutorial then this one is right up your street!
This tutorial is now complete and is 14 parts and over 7 hrs long.
Hits: 641 author: kom2007 8 September 2008 Comments (3) Read more
exclusive-Simply Maya - Mechwarrior - Maya 8.5


Maya 8.5 Tutorial - This tutorial is geared for intermediate Maya users. If you're into mechanical robots then this tutorial will be a lot of fun. We will begin by using image planes of the side and front views. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, and then into sub'ds to define the final shapes.
When the robot is finished we then move toward preparing our model for texturing. We do this by laying out the UV's for all the separate parts of the body to make them flat so we can get a clean UV snap-shot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew UV's. After the UV's are finished and your snap-shot is taken we jump into a paint program to start adding color and texture to our model.

You will learn how to use layers for different areas as well as how to stain and chip up certain parts of the body, like the head and torso, for a more aged and scratched look. The last section covers how to texture a few of the nurbs surfaces of our character, such as the tubes, using Maya built-in shading networks. Once our character is all textured we will begin rigging by adding a skeleton to the geometry as well as parent parts of the body to certain joints so that the body parts move with the new skeleton. After our Robot has his joints we will begin adding Ik handles and more in-depth animation controls like foot rolls, as well as finger controls. The last stage of our tutorial covers basic key-frame animation where we move our robot in 3D space instead of a cycle where we would animate him in place. He will walk a bit and then pick up a small object. This will get you familiar with thinking about how the body of our robot would move and counter-balance to get more life-like animation.
Hits: 607 author: frchichi 6 September 2008 Comments (6) Read more