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FXPHD - NUK103 - Introduction to Nuke
FXPHD - NUK103 - Introduction to Nuke
FXPHD - NUK103 - Introduction to Nuke
English | h264, yuv420p, 1152x720, 12.00 fps(r) (eng) | aac, 44100 Hz, mono (eng) |
Genre: Video Training


Taught by Sean Devereaux, this new introductory course will expand upon the Foundry Nuke tutorials produced by fxphd. Nuke version 6.1 software will be available over the VPN to fxphd postgrads for non-commercial use (OSX, Linux, and Windows versions). Devereaux has pushed pixels on over 25 feature films and 50 commercials. He is currently a vfx supervisor at ZERO VFX in Boston. His feature credits include Transformers, The Proposal, Peter Pan and Vanilla Sky and he has worked with some of the best studios in the world including Pixar, Digital Domain and Industrial Light+Magic.

Class 1: Nuke the interface. For the first class we will go through all the ins and outs of nuke’s robust interface and touch briefly upon a few different tools to get us up and running very quickly.

Class 2: Cookie cutting, rotoscoping and fun with splines in an introduction to nuke’s powerful roto tools.

Class 3: 2D/Pattern tracking and all the in’s and out’s of image transformations in nuke, including shot stabilization and corner pins!

Class 4: Jumping into our first production shot utilizing the RotoPaint tool, special keying techniques and boatloads of challenges to keep you comping for hours and hours.

Class 5: Seeing Green: The starting foundation for a long career of keying and edge work starts here.

Class 6: Introduction to nuke’s third dimension!

Class 7: An introduction to the great and powerful CameraTracker and the even more great and powerful project3D node. Your compositing life will never be the same again!

Class 8: A detailed introduction to the power, uses and flexibility of Mulit-pass Compositing. This class also covers more detail and function in nuke’s unique channel operations.

Class 9: Part 02 of a detailed introduction to the power, uses and flexibility of Multi-pass Compositing. We’ll also introduce some 3D re-lighting and re-texturing techniques.

Class 10: We end the term with a intensive look into camera projections, tracking rotation only camera moves and a shot that will allow your creative juices to flow freely.

Home :–
http://fxphd.com/courses#NUK103


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FXPHD - NUK103 - Introduction to Nuke


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Views: 198   Author: 6_1_9 5 January 2012 Comments: (0) Print

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