
Digital Tutors - Creating a Handgun in ZBrush 4
English | VP6F 782x646 | MP3 96 Kbps | 1.14 GB
Genre: eLearning
March 07
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March 07

Christmas edition - Vray & PHOTOSHOP POST WORK - Self Training with Vray
English | eBook + Video | H264 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 3.87 GB
Genre: eLearning
English | eBook + Video | H264 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 3.87 GB
Genre: eLearning
]This is the complete package with all the vids downloaded in HD and also the 5 Webinars in HD and all the files needed (inc PASS files for Vray and PSD (Vray Elements) and the pdf main instruction file and all .jpg's, in short the LOT.

Digital Tutors Character Setup in Maya ( Reupload )
eLearning | 671.96 MB

Digital Tutors - Creating a Handgun in ZBrush 4
English | VP6F 782x646 | MP3 96 Kbps | 1.14 GB
Genre: eLearning
In this course we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4.
March 06
Digital-Tutors : Exploring Animation Principles in 3ds Max 2011: Timing and Spacing
English | FLV | 782 x 646 (1.211) | 00:26:27 | 145.4 Mb
This course will delve in the animation principle of Timing and Spacing in Max. Throughout this course, we'll define Timing and Spacing and work through a variety exercises to help get the point across. We'll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you'll have a deeper understanding of the principle of Timing and Spacing, which will help you become a better animato
March 05
Modeling a Next-Gen Weapon: Colt 1911 | 620 MB |
In this tutorial, Joe takes you through his process for modeling a Colt 1911. Using an image plane for reference, he creates the low polygon slide, handle, trigger guard, trigger, barrel, hammer, and sights. He then creates the Sub-D and high poly slide, handle and barrel models. Joe shows how he optimizes the geometry for rendering normal maps and lays out the UVs of the slide, handle and barrel. He discusses trouble shooting normal maps, common errors and things to look for and demonstrates how to create a grayscale 2D normal map, and composite it over the high poly normal map. Finally Joe completes the final model in Maya with textures applied.

Video Tutorials Zbrush-4
English | MPEG 4 960x720 | AAC 94 kbps | 18:30:00 | 6.38 Gb
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March 03
March 03
In this DVD, Richard Smith guides you through modeling a Next-Gengame character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could_be_applied using other 3D_modeling software.
