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Digital - Tutors: Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation
Digital - Tutors: Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Digital - Tutors: Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation
Software used: Autodesk Maya LT 2015 | Project Files: Included | 2.82 GB

In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.

In this series we'll focus on the rigging and animation process of the boss character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations.

Once the rig is finished, we'll then jump right into animation and learn how to create appealing performances with time-saving techniques that really work.

By the end of this volume, you'll have the understanding you need to rigging and animate boss models of your own.

Homepage:_www.digitaltutors.com/tutorial/1540-Indie-Game-Development-Pipeline-Volume-7-Boss-Character-Rigging-and-Animation

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Просмотров: 492   Автор: t-mick 22 марта 2014 Печать


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