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<title>CG Resource - Ресурс по компьютерной графике</title>
<link>http://cgresource.net/</link>
<language>ru</language>
<description>CG Resource - Ресурс по компьютерной графике</description>
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<title>Yoritsuki Icons</title>
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<link>http://cgresource.net/cliparts/icons/4162-yoritsuki-icons.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://cgresource.net/uploads/posts/2009-01/1231146834_icons-yoritsuki.jpg" onClick="return hs.expand(this)" ><img src="http://cgresource.net/uploads/posts/2009-01/thumbs/1231146834_icons-yoritsuki.jpg" style="border: none;" alt='Yoritsuki Icons' title='Yoritsuki Icons'  /></a><!--TEnd--><br /><br /><b>35 icons | 128x128 | ico & png | 3.33 MB</b></div>]]></description>
<category><![CDATA[icons]]></category>
<dc:creator>esctocancel</dc:creator>
<pubDate>Mon, 05 Jan 2009 14:13:22 +0300</pubDate>
</item><item>
<title>M2 Abrams H-6789</title>
<guid isPermaLink="true">http://cgresource.net/models/4161-m2-abrams-h-6789.html</guid>
<link>http://cgresource.net/models/4161-m2-abrams-h-6789.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231143114_1231086596_m2-abrams-h-6789_front.jpg" style="border: none;" alt='M2 Abrams H-6789' title='M2 Abrams H-6789' /></div><br />Точная копия танка из самой лучшей игры CRYSIS и смоделированный в такой программе как CINEMA 4D.При помоши встроенного модуля BODY PAINT 3D в cinema 4d дает возможность рисовать текстуру пряма на 3d моделях.]]></description>
<category><![CDATA[Модели]]></category>
<dc:creator>korner</dc:creator>
<pubDate>Mon, 05 Jan 2009 13:11:59 +0300</pubDate>
</item><item>
<title>Digital -Tutors Character Rigging in XSI</title>
<guid isPermaLink="true">http://cgresource.net/videotutors/digitaltutors/4160-digital-tutors-character-rigging-in-xsi.html</guid>
<link>http://cgresource.net/videotutors/digitaltutors/4160-digital-tutors-character-rigging-in-xsi.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231130824_1230943438_1217527265_dtcharacter_rigging.jpg" style="border: none;" alt='Digital -Tutors Character Rigging in XSI' title='Digital -Tutors Character Rigging in XSI' /></div><br /><a href="http://www.digitaltutors.com/store/product.php?productid=1025&amp;cat=65&amp;page=2" target="_blank"><b>Character Rigging in XSI</b></a><br /><br /><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart--><b>$28.00</b><!--colorend--></span><!--/colorend--><br /><br /><b>Software:</b> XSI 2.0 and above (<!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->5.0 required for project files<!--colorend--></span><!--/colorend-->)<br /><b>Run Time:</b> 2 hrs. 4 min., 1 disc<br /><b>Availability:</b> Ships next business day]]></description>
<category><![CDATA[DigitalTutors]]></category>
<dc:creator>pawel_0</dc:creator>
<pubDate>Mon, 05 Jan 2009 09:56:00 +0300</pubDate>
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<title>Kelby Training: Photoshop CS4 For Beginners + Design Effects With Photoshop CS4</title>
<guid isPermaLink="true">http://cgresource.net/videotutors/4159-kelby-training-photoshop-cs4-for-beginners-design.html</guid>
<link>http://cgresource.net/videotutors/4159-kelby-training-photoshop-cs4-for-beginners-design.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231119516_pic_id577277.jpeg" style="border: none;" width='450' height='252' onmouseover="this.style.cursor='pointer';" onclick="return hs.expand(this, { src: 'http://cgresource.net/uploads/posts/2009-01/1231119516_pic_id577277.jpeg' });" alt='Kelby Training: Photoshop CS4 For Beginners + Design Effects With Photoshop CS4' title='Kelby Training: Photoshop CS4 For Beginners + Design Effects With Photoshop CS4' /></div><br /><br /><b>Обучающие уроки по Photoshop CS4:</b><br /><u>Kelby Training - Photoshop CS4 For Beginners</u><br /><u>Kelby Training Design Effects With Photoshop CS4</u> <br /><b>Производитель:</b> <a href="http://www.kelbytraining.com" target="_blank">Kelby Training</a><br /><b>Год выпуска:</b> 2008<br /><b>Язык:</b> английский <br /><b>Размер:</b> 1.27 Gb]]></description>
<category><![CDATA[Видео-уроки]]></category>
<dc:creator>hulivtuli</dc:creator>
<pubDate>Mon, 05 Jan 2009 06:38:01 +0300</pubDate>
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<title>WallpapersMania #24</title>
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<link>http://cgresource.net/cliparts/4157-wallpapersmania-24.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231093511_pic_id272250.jpeg" style="border: none;" alt='WallpapersMania #24' title='WallpapersMania #24' /></div><br /><dt /><b>Amount</b>:25<br /><dt /><b>Format</b>:JPEG<br /><dt /><b>Size:</b> 1280 x 1024<br /><dt /><b>rar :</b>~13 mB<br /><dt /><b>Uploaded</b>:<i> Letitbit </i></dl>]]></description>
<category><![CDATA[Clip-Arts]]></category>
<dc:creator>corup</dc:creator>
<pubDate>Sun, 04 Jan 2009 23:24:18 +0300</pubDate>
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<title>Color Theory: The Mechanics of Color Applied and Theoretical Color with Richard Keyes</title>
<guid isPermaLink="true">http://cgresource.net/videotutors/gnomonworkshop/4149-color-theory-the-mechanics-of-color-applied-and.html</guid>
<link>http://cgresource.net/videotutors/gnomonworkshop/4149-color-theory-the-mechanics-of-color-applied-and.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231058140_color.gif" style="border: none;" alt='Color Theory: The Mechanics of Color Applied and Theoretical Color with Richard Keyes' title='Color Theory: The Mechanics of Color Applied and Theoretical Color with Richard Keyes' /></div><br /><br />Beginning with some thoughts on how we define the concept of color, Richard explains various methods people in history have used to systemize color. These systems include the additive and subtractive color wheels, which are addressed as metaphorical maps of color. The basic vocabulary we use to describe color — hue, value and saturation — are explained through illustrative and graphic means. The majority of this DVD is concerned with color harmonies and contrasts, with references to over 350 paintings. This lecture is intended to do more than spend time defining this list of terms — advice is offered about how to best use]]></description>
<category><![CDATA[GnomonWorkshop]]></category>
<dc:creator>karsen</dc:creator>
<pubDate>Sun, 04 Jan 2009 13:39:18 +0300</pubDate>
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<title>Vue 7 Pioneer</title>
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<link>http://cgresource.net/books/other/4148-vue-7-pioneer.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231053396_packvue7pioneer.jpg" style="border: none;" alt='Vue 7 Pioneer' title='Vue 7 Pioneer' /></div><br /><br />The download is approximately 350 MB and includes 32 and 64-bit Windows versions and Universal Mac builds. In order to be able to use the product.<br /><br />Vue 7 Pioneer currently only exists in English. German, French and Japanese versions will follow.]]></description>
<category><![CDATA[Разное/Other]]></category>
<dc:creator>vikas_ch1</dc:creator>
<pubDate>Sun, 04 Jan 2009 12:19:28 +0300</pubDate>
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<title>Vue 7 xStream</title>
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<link>http://cgresource.net/programs/4147-vue-7-xstream.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231026270_vue-copy.jpg" style="border: none;" alt='Vue 7 xStream' title='Vue 7 xStream' /></div><br /><br />Vue 7 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and XSI.]]></description>
<category><![CDATA[Программы]]></category>
<dc:creator>prodesign</dc:creator>
<pubDate>Sun, 04 Jan 2009 04:26:42 +0300</pubDate>
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<title>The Invisible Art of camea Tracking - Matchmoving - Tim Dobbert</title>
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<link>http://cgresource.net/books/4146-the-invisible-art-of-camea-tracking-matchmoving.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://cgresource.net/uploads/posts/2009-01/1231019275_m_tiaoct.jpg" onClick="return hs.expand(this)" ><img src="http://cgresource.net/uploads/posts/2009-01/thumbs/1231019275_m_tiaoct.jpg" style="border: none;" alt='The Invisible Art of camea Tracking - Matchmoving - Tim Dobbert' title='The Invisible Art of camea Tracking - Matchmoving - Tim Dobbert'  /></a><!--TEnd--></div><br /><br /><b>Master the Art and Science of Matchmoving</b><br /><br />Written by a matchmoving expert, this book is much more than a technical primer. It helps you think like a pro so that you can find the right solution for your matchmoves, no matter how tricky. You'll also find coverage of tasks that commonly go hand-in-hand with matchmoving, along with advice on the contributions you can make on the set of a live-action shoot. Whether you're a student or professional, Matchmoving: The Invisible Art of Camera Tracking gives you the knowledge and perspective you need to quickly and successfully solve every matchmove.<br /><br /><b>Coverage includes:</b><br /><br />Understanding how matchmove programs work<br />Perspective matching<br />Getting optimal 2D tracking data<br />Calibrating/solving cameras<br />Using automatic tracking<br />Fitting matchmoves into a CG set<br />Mastering matchamation techniques<br />Modeling from matchmoves<br />Troubleshooting bad matchmoves<br />Multi-purposing matchmove data]]></description>
<category><![CDATA[Книги и литература]]></category>
<dc:creator>Nickolas</dc:creator>
<pubDate>Sun, 04 Jan 2009 02:47:52 +0300</pubDate>
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<title>Gnomon - MEL for Effects Artists</title>
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<link>http://cgresource.net/videotutors/gnomonworkshop/4144-gnomon-mel-for-effects-artists.html</link>
<description><![CDATA[<div align="center"><img src="http://cgresource.net/uploads/posts/2009-01/1231015927_kma03coveruu2.jpg" style="border: none;" alt='Gnomon - MEL for Effects Artists' title='Gnomon - MEL for Effects Artists' /></div><br /><br />In <b>MEL For Effects Artists</b>, effects technical director Kevin Mannens offers an in-depth and hands-on dissertation on how to streamline and perfect your effects pipeline. This lecture demonstrates how to speed up your cloth workflow based on your production needs, streamline rigid body dynamics, workaround particle limitations, add functionality to Maya’s hair engine, and make your code more dynamic and productive in a harsh production environment.<br /><br /><b>Chapters:</b><br />01: Rigid Body Add-ons<br />02: Baking out Softbodies in a Blendshape<br />03: Particle Motion Paths<br />04: Speeding up Your Cloth Workflow<br />05: Dynamic Surface Constraints w/ Hair Follicles]]></description>
<category><![CDATA[GnomonWorkshop]]></category>
<dc:creator>Nickolas</dc:creator>
<pubDate>Sun, 04 Jan 2009 01:57:17 +0300</pubDate>
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