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FumeFX 4.0 Maya 2016 Incl Arnold VRay 3.0 Shaders
FumeFX 4.0 Maya 2016 Incl Arnold VRay 3.0 Shaders

FumeFX 4.0 Maya 2016 Incl Arnold VRay 3.0 Shaders

On March 2nd 2016, Sitni Sati has released FumeFX 4.0 for Autodesk's Maya platform.
FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.
The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.
New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.
Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. Sharpening at render-time will bring out maximum possible detail from your existing caches. Fully multithreaded cache pre-processing at render time will result in significant time savings across the render farm.



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Просмотров: 506   Автор: t-mick 9 марта 2016 Печать


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