This DVD plunges into the basics of Maya's Paint Effects. Ethan Summers gives you a feature-by-feature examination of this powerful package, teaching you to control the density of your polygon mesh, to manage your pressure and control curves and to establish an effective workflow process. Ethan will explain various types of animation and illustrate basic ways Paint Effects can connect to dynamics within Maya.
In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur, displacement and depth of field. By understanding the technical implementation of these different aspects of the Mental Ray renderer, you will be able to dramatically increase the speed and efficiency of your renders to produce production level results.
Gnomon Workshop - Mental Ray - Lighting and Shaders
In the second DVD of this series, Matt Hartle focuses on lighting, shaders, and High Dynamic Range Imaging (HDRI) within Mental Ray for Maya. Mental Ray supports most of Maya's features, in addition to many others. This DVD shows you how to get the best use of Mental Ray to render fluids, particles, fur, geometry based paint effects, blurry reflections and refractions, area lights, contour rendering, and High Dynamic Range images.
Learn a production workflow to interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists.
Finding and Using Car Orthographics Using Scale Models Building a Rough Car Model Refining A Car Model Using a Panel Approach Building Car Rims Using Guide Curves for a Smooth Finish Using Booleans....
With the recent inclusion of the cloth tools (known as clothfx to many users) into the Autodesk Subscription Program for 3ds Max, more animators than ever have begun to look for training to help them get more out of the product than the basic tutorials provide. This DVD training goes above and beyond normal flags and curtains cloth examples, and shows you how to create far more complex garments using the GarmentMaker modifier, as well as giving you an arsenal of information that will help you be more productive in less time.
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of...
When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background. In chapter one, we create a dust hit generator that allows us to easily create a library of sequences to map onto particle sprites. The generator incorporates volume emission, omni emission, volume axis fields, turbulence, multiStreak and sprite particles, expressions and hardware rendering.
Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.
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